Computer Graphics
Computer Graphics
Module 1: Illumination and Color Models (8 Questions)
Define illumination and describe basic illumination models.
Explain the properties of light in computer graphics.
What are halftone patterns and dithering techniques?
Discuss standard primaries and the chromaticity diagram.
Explain RGB, CMY, HSV, and HLS color models with real-life examples.
Write short notes on intuitive color concepts and color selection methods.
Explain Bresenham’s line drawing algorithm with an example.
Describe circle and ellipse generating algorithms with suitable diagrams.
Module 2: Two-Dimensional Graphics (9 Questions)
Define geometric transformation and explain translation, rotation, and scaling in 2D.
Explain matrix representation of 2D transformations.
What are homogeneous coordinates and why are they used?
Write short notes on composite transformations.
Explain the 2D viewing pipeline in detail.
What is a window-to-viewport coordinate transformation? Explain with an example.
Describe the Cohen–Sutherland line clipping algorithm.
What is polygon clipping? Explain Sutherland–Hodgman algorithm.
Differentiate between point, line, and polygon clipping operations.
Module 3: Three-Dimensional Graphics (8 Questions)
Define 3D object representation. What are polygon surfaces and meshes?
Explain plane equations and their role in 3D graphics.
Differentiate between Bezier and B-spline curves.
What are quadratic surfaces and blobby objects? Give examples.
Explain transformation operations in 3D: translation, rotation, and scaling.
Describe the 3D viewing pipeline with a neat diagram.
Explain different types of projections used in 3D graphics.
What is visible surface detection? Explain any two methods.
Module 4: Multimedia System Design & File Handling (8 Questions)
Define multimedia. List and explain various multimedia applications.
Describe the architecture of a multimedia system.
What are multimedia data interface standards? Give examples.
Explain multimedia compression and decompression techniques.
Write short notes on multimedia databases and data formats.
Explain multimedia I/O technologies with examples.
Describe the working of full-motion video and its storage methods.
What are multimedia retrieval technologies and their importance?
Module 5: Hypermedia (9 Questions)
Define hypermedia and its importance in multimedia systems.
Differentiate between multimedia and hypermedia.
Explain multimedia authoring and its types.
What are the key components of hypermedia messaging?
Explain integrated multimedia message standards.
Discuss distributed multimedia systems with examples.
What is integrated document management in multimedia?
Describe the process of creating a hypermedia message.
What are mobile and hypermedia messaging technologies?
Practical / Case Study: Blender (7 Questions)
What is Blender? Describe its role in 3D modeling and animation.
Explain the basic Blender interface and workspace.
How can you draw basic shapes in Blender?
Describe the steps involved in 3D modeling using Blender.
What is shading in Blender? Explain its different types.
Explain how textures are applied to objects in Blender.
Write a short note on rendering and exporting animations in Blender.
Comments
Post a Comment